Combat Maneuvers

03.2008 at 3:02 pm 3 comments

Just checking in the DnD Insider and it seems they’ve given us some examples of some combat abilites, mostly focusing on what they call an “unselfish” class – one that can aid the whole group – the Warlord.

Interestingly enough, the class that made the DM groan has been given this new Warlord name; the Warlord was once known as a Marshal, and can still grant move actions.

Here’s a few of those maneuvers for 4.0

Pin the Foe Warlord Attack 1
No matter where your foe turns, one of your allies is waiting for him.
Daily
Martial, Weapon
Standard Action
Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage.
Effect: Until the end of the encounter, the target cannot shift if at least two of your allies (or you and one ally) are adjacent to it.

Brute Strike Fighter Attack 1
You shatter armor and bone with a ringing blow.
Daily
Martial, Reliable, Weapon
Standard Action
Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage.

White Raven Onslaught Warlord Attack 1
You lead the way with a powerful attack, using your success to create an opportunity for one of your allies. Each of your comrades in turn seizes on your example and begins to display true teamwork.
Daily
Martial, Weapon
Standard Action
Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage, and you slide an adjacent ally 1 square. Until the end of the encounter, whenever you or an ally within 10 squares of you makes a successful attack, the attacker slides an adjacent ally 1 square.
Miss: Choose one ally within 10 squares. Until the end of the encounter, the ally slides an adjacent ally 1 square after making a successful attack.

Iron Dragon Charge Warlord Attack 9
Like a rampaging iron dragon, you hurl yourself at your adversary, landing a terrific blow that inspires your allies to charge as well.
Daily
Martial, Weapon
Standard Action
Melee weapon
Target: One creature
Attack: Strength vs. AC
Special: You must charge as part of this attack.
Hit: 3[W] + Strength modifier damage.
Effect: Until the end of the encounter, as an immediate reaction, an ally of your choice within 5 squares of you can charge a target that you charge.

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Entry filed under: Scouring of the Shire: d&d evolution.

A song of note Making the Connection

3 Comments Add your own

  • 1. Wes  |  03.2008 at 12:48 am

    Ugh. I don’t like the sounds of that.
    I’m soo gonna be one!
    Haha.

    Reply
  • 2. asfarasthoughtcanreach  |  03.2008 at 4:27 am

    Well, at least the Warlord isn’t as free-wheeling as the Marshall. ie. I grant a move action to everyone in my party vs. successful attack allows a party member to move a set number of squares.

    The “squares” show D&D’s tendency towards miniatures though.

    Reply
  • 3. truth9  |  03.2008 at 2:57 pm

    Here. Something else for you to browse.

    http://www.ucalgary.ca/~amwhit/PHB_4E_Lite_v1_1.pdf

    Reply

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